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Thread Statistics | Show CCP posts - 45 post(s) |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
29
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Posted - 2013.01.22 00:36:00 -
[1] - Quote
Brutix will be the new Cyclone? I think AAR will be awesome in combination with some buffer to help it survive the reload. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
29
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Posted - 2013.01.22 01:16:00 -
[2] - Quote
fukier wrote:Iyacia Cyric'ai wrote:Brutix will be the new Cyclone? I think AAR will be awesome in combination with some buffer to help it survive the reload. ok so what are you thinking for a brutix? aar and 1600? upon reflection the aar might be usefull with a buffer tank... I'll have to wait for stats to see if they fit, but I imagine it'll be useful even in combination with an 800. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
29
|
Posted - 2013.01.22 02:25:00 -
[3] - Quote
Freighdee Katt wrote:Galatea Galilei wrote:Coming from a PvE perspective, active armor tanking is not unusable, but it's so bad relative to shield tanking that I can easily fit a cap-stable shield tank on my Myrmidon that tanks more DPS than a cap-stable twin-MAR armor tank, even though the Myrm has bonuses for armor tanking! You're better off ignoring the bonuses and fitting a shield tank to maximize your sustained tank.
The new rig only helps when overheating, and besides I can't very well use it when I need three CCC rigs, two cap rechargers, and a cap power relay just to make the dual MAR fit stable. The other rig changes just remove the speed penalty, and do nothing to affect the fact that even a twin-MAR setup on a bonused ship doesn't heal as much damage as a passive shield tank on a ship that doesn't even have resist bonuses.
The proposed changes don't seem to come anywhere close to putting a dent into the inferiority of armor tanking... Pretty much this. This whole set of changes seems like just throwing a weird, needlessly tweaky and kinda useless new module and yet another batch of one-off "must train to V" skills at the problem instead of just making a balance pass on the fundamentals. If you wanted to get armor tanking back on track, you should have been looking at fundamentals like: - Having the rep hit at the start instead of the end of the cycle - Making standard reppers run faster with the same cap use, or just rep more - Buffing hull active rep bonuses across the board to 10% - Buffing base armor resist values across the board to give armor tanking some sort of basis for seriously competing with shield features like passive recharge and dual/triple/quad/lolASB tanking If you wanted to get clever dealing with the speed disparity, how about something really nice like a role bonus for some hulls that negates 80% of the armor rig / plate speed penalty for the designated buffer tank / PvP boats? As it is, this doesn't feel like "balance" at all, just a random set of things that will bring a bunch of unintended consequences, aggravate the already out of control SP bloat that is going on with the "rebalancing," and not even touch the fundamental issues that have been discussed over and over here for ages. Except small armor repairers aren't bad and the issue with large armor repairers is the ridiculous fitting requirements that require you to downgrade to the smallest class of large guns. Only medium armor repairers scale poorly. The other issue is that the speed/agility penalty inhibits solo work. Buffing resists across the board is just ******** and serves only to make buffer armor stronger, which is completely unneeded as they already reign superior to a lot of shield setups in fleet doctrines (Zealot/Abaddon fleets will be ridiculous). |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
30
|
Posted - 2013.01.22 03:47:00 -
[4] - Quote
Shaak'Ti wrote:awesome.. but I think there is one more little thing to make active armortanking in line with active shield tanking..
..teh pirate implant set If you're going to do that then shield users will demand a pirate implant set for buffer shields. Bringing them in line in terms of balance =/= make them identical.
In terms of my general thoughts:
Personally I think these changes are fine and at the very least any additional buffs should only be released aftering seeing how these current changes affect armor tanking. Some of the additional buffs people here are asking for I feel will not balance armor tanking but will make armor tanking superior to shield tanking. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
30
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Posted - 2013.01.22 04:00:00 -
[5] - Quote
Galatea Galilei wrote:Iyacia Cyric'ai wrote:Only medium armor repairers scale poorly (as evidenced by the need to fit triple reps on the Myrm to make it a competitive ship)... It's not even competitive. That gets it into tanking range of a shield-tanked Myrm, but it then does ridiculously low damage compared to the shield Myrm (which still tanks a bit more DPS while fitting three Drone Damage Amps). It's really, really sad that a Myrm with every single low slot, every rig, and half it's med slots devoted to tank still doens't quite tank as well as a shield-tanked Myrm with half of its low slots devoted to Drone Damage Amps. The only reason anyone ever armor-tanks a Myrm is they foolishly read the description and thought that rep bonus should get used, but never actually ran the numbers. The large armor reps aren't that great either, even fitting requirements aside. Shield Myrm sacrifices on either tackle (which gives it more DPS) or on the ability to permatank. Less EFT, more actual PvP please.
Large Armor Reps aside from their fitting requirements are fine with only a few number tweaks. No where near the ridiculous buffs the post I was replying to proposed. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
30
|
Posted - 2013.01.22 04:20:00 -
[6] - Quote
Vladimir Norkoff wrote:Gotta say, I am intrigued by the changes.
I'm now even more interested in seeing what happens with the Hype and the Domi when you get around to balancing Battleships.
Battleship changes are going to be far less drastic. I'm guessing they're mainly going to just remove the difference in stats between the various tiers. Phoon will be changed to a missile boat and I think either the Raven will be buffed by giving it more slots or large missiles in general will receive a significant buff. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
30
|
Posted - 2013.01.22 06:45:00 -
[7] - Quote
Shaak'Ti wrote:DarthNefarius wrote:CCP Fozzie wrote: Expect at least most of these changes to make it into the next Sisi build for playtesting (the AARs might not catch this upcoming build but they should at least be in the one after that).
The best way to test this will be with a multi ASB fit shield Gnosis against a single AAR fit armour Gnosis What ya think is going to happen  I usually fit active armor tank ships with min 2 reps.. so more like an AAR + a standard rep fit .. Don't be fool.. becouse only 1 can fit by AAR u still can fit standard armor reps. (edit: also, armor rep cyrcle longer, so u can burst tank longer with AAR than ASB) I think when a MEDIUM AAR provides more HP than a 1600 plate over a full set of cycles even before overheating or any nano pump rigs, you a very good module and the 1 per ship restriction is thoroughly justified. I can just imagine what a larger repper does with one of the new rigs, some nano pump rigs and some good overheating. Add in the fact that you can hybrid build some buffer and with a slave set, you'll likely survive the reload too assuming you haven't derped into a full-on fleet.
Given that small armor reppers are already decent, I wonder what a SAAR will do to armor frigs and dessies... |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
30
|
Posted - 2013.01.22 10:27:00 -
[8] - Quote
Roime wrote:Garviel Tarrant wrote: Because its going to be better? do you realise how much 2.25 more is? Without gimping your fittings?
2.25*crap != good? MAAR: 742.5 hp / 9s * 9 = 6682 hp XLASB: 980 hp / 5s * 9 = 8820 hp Please note that this is indeed on an armor rep-bonused ship. AAR reps come at the end of much longer cycle, which makes it considerably harder to use economically compared to ASB. Maybe this is a way to balance the fact that they also rep less and can be completely neuted out, idk. Both fit without gimping "your fittings", with the difference that you can fit two XLASBs if you are willing to "gimp the ship"- which in this case means you will have more tank and dps than an armor fit. vOv Did you just compare a MEDIUM module to an X-Large module and decide that the medium was **** because it wasn't as good as the X-Large module?
HURRRRRRRRRRR!
And given the the new slot layout of the Myrm, do you know how much tackle you'll have with a dual ASB fit? Have fun trying to apply that damage. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
33
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Posted - 2013.01.23 06:04:00 -
[9] - Quote
Roime wrote:Hurr hurr, I did just that. You know why? You can't fit Large Reppers on BCs and cruisers, but you can fit XLASBs. Considering that medium AAR have the same fitting requirements as MAR it's not a valid comparison to XLASBs. It would be off-the-charts overpowered if it had medium fitting requirements but perfomed as well or better than an X-L module. Your comparison was off completely irrational and I think you know it. You can fit MAAR with a plate or with other MARs, and unlike dual XLASB fits your fit won't completely be gimped.
RoimeNew Myrm has the same amount of mid slots as current one, meaning that you only have room for a scram with ASB tank. So yes, armor tank opens up mids for excellent tackle (point+dual webs). Does this somehow affect the tanking figures we are discussing?[/quote wrote:Yes, because it's useless being able to tank tons of stuff if you you do know damage unless you're flying industrial ships. Only having a scram simply means anything with a AB or even an mwd fit with a web can escape you.
[quote=Roime]7.5% hull bonus is still underwhelming :) Really this is the only thing that I can sort of agree on, the rest of what you said really made no sense. However the cyclone has a shield boost bonus and performs fine as a relatively cheap (for a BC) yet effective combat vessel, so it's due to other armor related factors. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
35
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Posted - 2013.01.25 05:41:00 -
[10] - Quote
Crazy KSK wrote:In case it has not been suggested yet resists rigs should also be moved to power grid penalty they are currently rarely used and that would be just the thing to make them useful Resist rigs are rarely used? What? |
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